This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements. Nueve de Julio can spit out the damage, she can be setup to handle air-attack and she's got that Repair Party to give her the longevity to tank out missions in scenarios. How well does the ship maintain profitability in Co-Op modes and how does she fare against bots? One in the Pan American tech tree and one in the American tech tree. It's worth repeating: Nueve de Julio and USS Boise are clones of one another. Given the expense of skills needed to upgrade her main battery firepower performance with Inertial Fuse for HE Shells this can be a cost she simply cannot pay. It's still not enough to let Nueve de Julio ambush aircraft with a full stealth build - her aerial detection range exceeds this upgraded reach by 650m. While this is much more respectable, it's a very expensive investment for situational gains. Between the commander skill, Advanced Fire Training and the upgrade, AA Guns Modification 2, Nueve de Julio's large caliber AA bubble can be extended from 4.2km up to just over 6.0km. This largely limits her flak to self-defense unless a player elects to invest heavily into upgrades to improve it. Like many low-tier cruisers, her large caliber guns do not have a commanding range. The only downside is that the size of this airspace isn't very large. She can spit out a wall of flak that's more than sufficient to make aircraft want to avoid the airspace she's protecting. For raw damage-per-second (DPS) values, she's in a good place.
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